Note: The rules below are for RuneQuest 3rd edition, not for the new RuneQuest: Slayer game.
This is not the same as the 'Acolyte' status of RuneQuest, being closer in concept to the 'Assistant Shaman'.
Skills: Throw x1, Speak Harnic (Tulwyn) x1, Climb x1, Animal Lore x3, Human Lore x2, Plant Lore x2, World Lore x4, Listen x2, Ceremony x4, Summon x4, Enchant x2, Fist Attack x2, 1H Axe Attack x3, Shield Parry x3
Spirit Magic: Bladesharp, Countermagic, Endurance, Fanaticism, Mobility, Protection, Vigour
Requirements are as per priests. Priests who fulfil the relevant requirements may also become shamans.
Common Divine Magic: All spells except Heal
Special Divine Magic: Berserk, True Axe, Invigorate, Increase Wind, Wind Warp
Runes: Air, Motion, Death
Back to the Tulwyn priests page
RuneQuest is a trademark of Avalon Hill Inc. No challange to trademark or
copyright status is intended.
This document was created 8 Feburary 1998 by Jamie 'Trotsky' Revell. Comments
are welcome.