This is the game system I now use for all my face-to-face roleplaying. It contains elements from many roleplaying rule systems I have liked. The character generation system is essentially a variant of that used by GURPS, using a greater number of attributes. The combat system is intentionally quick and simple, which fans of games like Chivalry & Sorcery and Harnmaster probably won't like. I myself tend to add more complex details to the combat when playing by post or e-mail, because looking up tables and charts doesn't slow down play in those types of game.