The Syanoran ChurchWorshippers: 2,100,000 worshippers from Jonatela, Karstall and Timms; 250,000 elsewhere in Fronela. Look and Feel: A worldly Church, which provides magic of direct use to people. Icons and images abound, of both saints and Elmoi, and are common in homes as well as churches. Apparently pagan trimmings are visible everywhere, and only the wizards fight over doctrine—but they do so constantly. Role in Society: Officially the state religion in Jonatela, Karstall, and Timms, most Jonatings have a casual, almost disrespectful, attitude towards their Church, being more concerned with this world than the next. Virtues: Ascetic, Chaste, Courageous, Dutiful. (Note that, being a worldly people, very few followers of the Church actually have all, or even most, of these virtues!) Scriptures: Wizard liturgists use the blessings and curses of The White Book in their rituals and services. Village priests instead use only the approved blessings of The Commoners’ Appendix, which, being unable to read, they learn by rote memorisation. The White Book Common Blessings—Bless
Congregation, Hide From Beasts, Put Up With Bad Luck, Work
Through Grief The Commoners' Appendix Common Blessings—Bless
Congregation, Hide From Beasts, Put Up With Bad Luck, Till
the Land, Work Through Grief Icons and Images: The Church uses a wide range of icons for all of its saints, but there is considerable variation in their form. Icons of Malkion, in particular, vary according to the particular form of heterodoxy followed by the icon maker. An icon of a shining essence bear, burning away scrolls of false scripture is the closest thing to a universally recognised emblem for the Mother Church in it entirety, although, even them, some wizards prefer the symbol of a book with a white cover. Founder’s Day: King’s Day (14th Aeror) is a celebration of Saint Jonat, and of the foundation of the modern Church, although it is distinct from the regular holy day of the saint. Other Holy Days: All Elmoi’s Day (11th Holiday) is the most important commoners’ festival, followed by Barleycorn Day (10th Sementis) and Sheaf Day (24th Messistide). Nemuzhik instead celebrate Pentacles (15th Vernus) and Malkonmas (24th Fervidor), which are common to most Malkioni churches and sects. New Year’s Day (1st Sementis) is unique in being observed (albeit separately) by all Syanorans, regardless of caste as a celebration of the continued rebirth of the universe. Other Side: When a person dies, their soul is ushered to the Gates of Heaven by Kagshei, the black-winged Elmoi of Death, to face judgment. Those found to be truly virtuous ascend to the Third Heaven where they spend a blissful eternity around the Throne of God. The remainder either reincarnate after a time spent in an appropriate part of the Otherworld, or are damned to Hell forever, depending on the weight of their sin. |
| Frona |
15,400 |
| Inoria |
320 |
| Ishkaya |
320 |
| Isyedik |
200 |
| Kagshei |
240 |
| Svetara |
150 |
| Tak |
400 |
| Uryana |
1,000 |
| Vereled |
1,000 |
| Vilecha |
1,500 |
| (Lay worshippers) | 930,000 |
Elmoi Magic in HeroQuestIn rules terms, the magic of the Elmoi cults is theism, not wizardry – whether this means that non-Syanoran scholars are correct to sat that Jonating commoners are actually Orlanthi, not Malkioni, is left as an exercise for the reader. Joining an Elmoi cult is generally the same as joining a typical theistic cult, but there are some differences.Followers of the Elmoi cults gain only one rune affinity from their association, which is used exactly as a rune affinity for any theistic cult is. The cult entries include some sample uses for the rune, although there is no penalty for improvising similar powers from the examples given, and such abilities are not highly specific in their functions as wizardry spells are. Initiates may also use whatever other runes they have in the usual way for theists; this is seen as calling on lesser angels when it is broadly virtuous, and worthy of social ostracism at best when it is clearly sinful (since, presumably, the practitioner obtained the power from demons). In addition to their affinity, all Elmoi initiates also gain access to the single wizardry spell Consecrate Icon. Village priests, in addition to any powers they may gain from membership of an Elmoi cult, are also liturgists, with access to the full range of blessings in the Commoners’ Appendix. There is no penalty for being both a liturgist and a “theistic” initiate simultaneously. However, worshippers may not initiate to more than one Elmoi cult at a time, nor may they become devotees. |
| Entry Requirements: Be a member of the
commoner caste born in Fronela. Abilities: Know Crops, Know Local Families, Know Local Geography Virtues: Humble, Prudent Rune: Earth Affinity: The Land (Bless Oats, Enrich Manure, Find the Path, Harden Mud, Know the Soil, Preserve Grain, Protect Plants from Cold, Sow Wild Oats, Strengthen Plough, Ward Away Blight, Work With Vigour) Icons and Images: Icons of Frona show a green-skinned motherly figure, commonly holding a basket full of oat sheaves. Other grains often adorn her hair or clothing, and her dress is typically earth-brown in colour. A nimbus of golden or greenish light surrounds her head; unlike most other Elmoi, she is usually not shown as winged. Holy Day: 22nd Aeror, the Day of Earth’s Bounty Other Side: The Fields of Frona are broad and flat, covered with rich fertile loam and watered by numerous streams. They burgeon with crops of all kinds, which grow to twice their normal size. High hills and wooded slopes surround the low-lying farmland, which forms the centre of the Elmoi Realm on the God Plane. |
| Entry Requirements: Be a member of the
commoner caste. Abilities: Skiing, Winter Survival Virtues: Practical Rune: Cold Affinity: Snow (Eat Snow, Find Shelter, Find Winter Food, Freeze Water, Gain Strength from Wind, Resist Cold, See at Night, Summon Frost, Walk on Snow) Icons and Images: Inoria is shown as a human woman with pale blue skin and white wings, her head surrounded by a nimbus of pale blue light. Her wings are usually folded around her like a cloak, and her white robes are adorned with ice crystals and snow flakes. Holy Day: 14th Frigidor, the Day of Ice Other Side: Inoria’s Peak lies on a mountain far above the Fields of Frona. The landscape is harsh and rocky, perpetually covered in a thick blanket of snow. The sky is either clear and blue, during which time the Peak is swept by a freezing dry wind, or shrouded in clouds as snowflakes flutter to the ground from an almost impossible still air. Advantages and Disadvantages: Initiation to Inoria is most common in Visurkoga, and in other parts of Jonatela, her followers may be regarded with suspicion because of the hardships that winter brings. |
| Entry Requirements: Must be a member of
the commoner caste. Abilities: Brew Vodka, Consume Alcohol, Forget Ills Virtues: Generous Rune: Illusion Affinity: Drink (Awaken Thirst, Banish Pain, Cloud Minds, Distil Sorrow, False Happiness, Inflame Ardour, Strengthen Drink, Unsteady Limbs) Icons and Images: Ishkaya is shown as a gaunt man, without the wings of so many other Elmoi. He is usuall clad in rags, yet with an empty and blissful expression on his face. Rye plants lie scattered at his feet, or twined in his long hair. His head is surrounded by a nimbus of burning white light. Holy Day: 5th Turbidor, the Day of Sorrow’s Loss Other Side: As a place of illusion, Ishkaya’s home on the Other Side does not have the same appearance to all those who visit it. His followers, or those who travel there in supplication, see a broad hillside close by the Fields of Frona, full of towering colourful plants, the sounds of raucous music, and whirling essences of light and joy. A stream of water rippling with energy runs from the hilltop, producing a variety of beverages that flow in profusion straight from the plants and rocks. But others have reported nothing but a bramble-covered wasteland, derelict and unkempt, with broken ruins peeking from the ground and overgrown with weeds reeking of mildew and vomit. Advantages and Disadvantages: Ishkaya’s powers are all illusory, allowing one to forget the world, but not to escape it. Many of his initiates fall into a trap of their own making, becoming alcoholics barely able to protect themselves or to make a good living, and earning the ridicule of their peers – except when they, too, need a little escape. |
| Entry Requirements: Must be a member of
the commoner caste with no fixed abode. Although they are
also vagabonds, the Tegomok do not worship Isyedik, having
their own peculiar religion. Abilities: Walk Long Distance Virtues: Wanderlust Rune: Motion Affinity: Travel (Avoid Pothole, Cover Tracks, Find Escape Route, Fix Wheel, Glib, Locate Trail, Mend Pot, Stitch Cloth, Resist Cold Weather) Icons and Images: Isyedik is shown in his icons as an elderly man with white or light grey wings, often leaning on a staff, but with his face turned to the horizon. His head is surrounded by a nimbus of white or silvery light. Holy Day: 11th Aeror, the Day of Passage Other Side: Isyedik has no particular home on the Other Side. When his followers heroquest, they find themselves at a random place within the Elmoi realm. The location is always a safe one, but this is only relative to such places as the homes of the Padim, and may include, for example, the trackless wilds of Vereled. Advantages and Disadvantages: Vagabonds have no direct masters, as most other commoners do, but neither do they have any protection from a larger community. They are often poor, even by the standards of their caste, and own nothing that they cannot carry with them. |
| Entry Requirements: Be an unmarried
member of the commoner caste. Abilities: Conduct Funerary Rites Virtues: Impassive Rune: Death Affinity: Death (Bless Corpse, Bless Grave, Bring Peace to the Mortally Wounded, Harden Own Heart, Seek Out Ghost, Sense Death, Shadow of Gloom, Speed Soul Onwards, Ward Away Ghost) Icons and Images: Kagshei is depicted as a tall and powerful man with black wings and solemn clothing, holding a sword, or less commonly, a staff. His head is hooded, and is often – although not always – shown surrounded by a nimbus of black shadow. Holy Day: 28th Frigidor, the Day of Endings Other Side: Kagshei’s realm on the Other Side is separate from those of all the other Elmoi. It is a desolate and open plain, covered with grey sand beneath leaden skies steeped in perpetual twilight. Advantages and Disadvantages: Initiates of Kagshei may never marry, although many were widowed before taking up the role. They are respected, but often slightly feared, in their communities for carrying out an important duty that nobody wishes to think about. |
| Entry Requirements: Be a member of the
commoner caste. Abilities: Singing Virtues: Temperate Rune: Light Affinity: Light (Banish Gloom, Bring Comfort, Dry Cloth, Dry Seeds, Handheld Glow, Rekindle Fire, Resist Darkness, See Long Distance, See in Dazzling Light) Icons and Images: Svetara is shown as a beautiful young woman with long golden hair and golden wings outstretched to catch the rays of the sun. She wears pure white robes and her bare feet never touch the earth. A nimbus of golden light surrounds her head, which is often raised to the heavens. Holy Day: 8th Aestival, the Day of Light Other Side: Svetara’s realm is on a rocky crag overlooking the Fields of Frona. The rocks are crystalline and shimmer in the light of the sun during the day and glimmer with inner light once the sun sets. Everything is pure and fresh here, and the other lands of the Elmoi (except that of Kagshei) are always visible, spread out to the distant horizon. Advantages and Disadvantages: Svetara is usually the least popular among the Elmoi cults, since her magic has little practicality in the harsh world that most commoners must endure. |
| Entry Requirements: Be a member of the
commoner caste, and accepted as an apprentice by an existing
initiate. Abilities: Craft [Material] Virtues: Hard-working Rune: Craftsmanship Affinity: Crafts (Bless Wicker, Bless Tools, Dry Wood, Find [Craft Material], Mend Pot, Repair Damaged Wood, Repair Worn Clothing, Tend Fire) Icons and Images: Tak is shown as a heavily built man, often scarred, and always with bandaged stumps at his shoulders where most other Elmoi have wings. He is always shown holding tools or crafted goods of some kind, although the nature of these may vary depending on the local economy; carpentry, pottery, or basketry are most common, but are by no means universal accoutrements. Holy Day: 13th Aestival, the Day of Making Other Side: Tak’s Workshop lies in a pleasant valley on the edge of the Fields of Frona. It is a large structure, made of wood and stone, where every room is dedicated to a different craft, with a large central courtyard where goods of all kinds are on display. His head is surrounded by a nimbus of white light. Advantages and Disadvantages: Followers of Tak are all professional craftsmen, rather than farmers, but have far less power than the guilds of other Western lands. They cannot sell their goods over long distances, for such trade is the purview of the noble caste; in the case of some goods (such as jewellery and fine clothing) they may not even be allowed to use their own produce. |
| Entry Requirements: Be a member of the
commoner caste. Abilities: Care for Animals, Know Domestic Animals, Shear Sheep Virtues: Stoic, Vigilant Rune: Beast Affinity: Herding (Bless [Domestic Animal], Bless Ox Team, Calm [Domestic Animal], Cow’s Endurance, Ease [Domestic Animal] Birth, Find [Domestic Animal], Sense Predators, Sense Rustlers) Icons and Images: Uryana is shown as a middle-aged woman with white wings and with a pair of cow-like horns sprouting from her head. She is often depicted cradling a calf, or with other domestic animals gathered around her feet. Like her sister, she most commonly wears brown, and she has a nimbus of white or yellowish light around her head. Holy Day: 26th Sementis, Calving Day Other Side: The Pastures of Uryana lie close by the fields of her sister, Frona. They are rolling downs of rich grassland, dotted by trees and with occasional springs of fresh clear water. Advantages and Disadvantages: The magic of Uryana works only on her favoured animals: cattle, sheep, pigs, chickens, and rabbits. In many parts of Jonatela, herdsmen are seen as inferior to farmers, often seen as a role for youths rather than adults, which may limit the influence of Uryana’s initiates. |
| Entry Requirements: Must be a male member
of the commoner caste. Abilities: Archery, Fletching, Set Trap, Track Animals Virtues: Patient Rune: Hunting Affinity: Hunting (Bless Bow, Fell Tree, Keen Eyesight, Kill Animal Cleanly, Move Silently Through Woods, Move Swiftly, Preserve Furs, Reinforce Shelter, Seek Prey) Icons and Images: Icons of Vereled show a youthful man dressed in peasant clothing with the wings of a goshawk. He almost always carries a bow, and is often accompanied by a hawk or similar bird. His head is surrounded by a nimbus of white or golden light. Holy Day: 8th Vernus, Fletching Day Other Side: Vereled’s Forest lies among rugged hills on the fringes of the Elmoi Realm. Here, wild beasts abound, and birds of prey are common. A few winding tracks lie in the central parts of the Forest, and some even head off through the trees towards hills surrounding the distant Fields of Frona, but otherwise there is no sign of human habitation. Advantages and Disadvantages: Jonating hunters are restricted in what they can catch; animals such as deer are restricted to the Nemuzhik, as sport for knights and nobles. Many flout such rules, but must be wary lest thy are caught and executed. |
| Entry Requirements: Must be a member of
the commoner caste and willing to take a vow to ease the
suffering of other commoners, even at risk to oneself. Abilities: First Aid, Make Healing Broth, Recognise Disease Virtues: Empathic Rune: Harmony Affinity: Healing (Bless Poultice, Breath of Fresh Air, Brew Healing Potion, Ease Childbirth, Ease Pain, Ease [Sickness], Find Healing Herbs, Hasten Healing, Heal Hurt, Weaken Poison) Icons and Images: Vilecha is shown as a young woman with pale skin, long, golden hair, and silvery wings. She is often carrying or adorned with healing plants, and always wears a white dress. Her head is surrounded by a nimbus of white or silvery light. Holy Day: 10th Brumastide, Blessing Day Other Side: Lying close to the Fields of Frona, Vilecha’s Bowl is a wide basin of natural rock lined with patches of shimmering crystal and surmounted by a clear blue sky untouched by cloud. Springs of fresh, healing water bubble up from underground and are surrounded by a profusion of healing herbs. Advantages and Disadvantages: Initiates of Vilecha often find themselves in demand, curing all manner of minor ailments, and may not turn away a genuine request for healing aid from a fellow commoner. |