Karasali Homeland

Look and Feel

The Karasali are a hard but adaptable people, forged by their cold environment. In the countryside, they remain closest to their old ways, herding cattle, and fighting back the hostile spirits of the northern pine forests. Cities have sprung up around the old whaling and fishing ports, and now much of the populace are urban. They are a gruff, common, urban folk, generally disparaging of high culture and sophisticated politics, with a strong streak of equalitarianism. They have no need for foreign cultures, and do not regard the other inhabitants of the Satrapy as being Karasali, but they are quite happy to let them get on with their foreign ways - as long as they don't interfere with their own.

Karasali Cultural Keyword

The Karasali are inheritors of the Dawn Age Lenshi traditions. They are sailors, whalers, and cattle herders, grown wealthy off the White Sea trade.

Occupations Available: Entertainer (bladder-piper, bone-piper, chant poet, drummer,), Farmer, Fisherman, Foot Soldier (Marine, Ordinary, Skirmisher), Healer, Merchant, Petty Noble, Sailor, Scholar, Thief
Native Abilities: Drink Beer, Geography of Karasal, Karasali Customs, Speak Karasali, Urban or Rural Survival Skills, Weather Lore
Personality: Boisterous, Hard Working, Self-Reliant
Relationships: to [Local Community], to Family, to Temple
Magic: Common Magic; Lenshi Religion (theism)

City or Region Additional Native Ability
Joranit Cosmopolitan
Graclodont Support Sisterhood
Keravero Hate Birini Pirates
Dendeno Trade With Foreigners
North Bank Cities [1] River Boating
North Coast Cities [2] Respect the Sea
Rural Herd Cattle

[1] Deranero and Surmemero
[2] Lodvero, Surkenemero, Rhogo, and Bavero

Common Magic - Our Borrowed Tricks

Ever-willing to use what is around them, over the centuries, the Karasali have 'borrowed' numerous small tricks and magic feats from the world around them, incorporating them into their daily lives. None the less, there is always the acknowledgement that such minor magics must be used with respect for the material world, which can be so harsh and unforgiving when it wills it.
Feats Break Ice, Heal Cattle, Patch Rags, Prepare Salt, Sweep Floor Clean
Charms Harden Leather, Mull Beer, Pickle Food, Stop Leak, Trap Heat Inside
Spells Block Draught, Dry Fabric, Preserve Meat, Soothe Hangover, Warm Bed
Talents Nag Husband, Punch His Lights Out, Resist Dodgy Geezer, Stay Sober

Specialised Magic - Lenshi Religion

The ancient hero, Lenshi, found the paths to re-connect with the Gods after the Long Winter. First were Lol, the Summer God, and Umilla, the Land Mother, who showed how society should be structured, and how life should be lived. Together, they pushed back the winter, and brought prosperity back to the shattered Karasali people. Later, once the cities were founded, the priests discovered the siblings and children of these first two gods, and temples were built in their honour. The worship of Heroes is not uncommon, and includes Lenshi himself, as well as the various city-founders, such as Joran.

Most Karasali are lay members of the religion, worshipping Lol and Umilla together, and praying to the other deities of the pantheon whenever their particular aid is needed. Around a fifth of the adult population initiates to a specific deity, and this is particularly common amongst the more specialist professions such as merchant, soldier, or whaler. Concentrating magic is uncommon, and Devotion is only for priests and heroes.

Lenshi Religion Keyword

Abilities: Know Karasali Myths, Worship Lenshi Pantheon
Virtues: Loyal to Comrades, Resilient
Magic: Divine Aid

Occupation Gods

Entertainer: Liara or Syrana
Farmer: Umilla, the Land Mother. Affinities: Cattle, Land, Winter Barley
Foot Soldier: Lol, or Semdurn, the Hard Man. Affinities: Carousing, Fighting, Strength
Healer: Sieri, the Shelter Woman. Affinities: Healing, Shelter, Succour
Merchant: Liara, the Swift Traveller. Affinities: Movement, Rivers, Travel
Petty Noble: Lol, the Summer God. Affinities: Defence, Order, Summer
Sailor: Gurm, the Seafarer. Affinities: Sea, Weather, Whaling
Scholar: Syrana, the Inner Eye. Affinities: Freedom, Memory, Understanding
Thief: Vor, or Bone-Hands (Lanbril common magic)

Other Gods:

Fiali, the Swan of Heaven. Affinities: Beauty, Cleansing, Fortune
Umral, God of Death. Affinities: Burial, Death, Mourning
Vor, the Hidden God. Affinities: Secrecy, Shadows, Trickery
Goga, the Winter Goddess. (Enemy Deity.)

The Lenshi Pantheon

-----------------
|       |       |
Umral   |      Vor    ----------
        |             |        |
      Umilla ======= Lol     Syrana
               |
   ---------------------------------
   |        |      |       |       |
Semdurn   Liara   Gurm   Sieri   Fiali


This page was last updated 15th December 2005 by Jamie 'Trotsky' Revell