PRALORI CHARACTER GENERATION
GENERAL COMMENTS
In general, Pralori make better NPCs than PCs, because of their firm devotion to the herd. This makes it unlikely that they would 'adventure' away from their people in strange lands. One exception to this would be an all-Pralori party sent on a specific mission, but for a more typical campaign a Pralori PC would have to come up with some reason as to why he or she has left the herd. In the short term, a new shaman (i.e. not the most senior in the herd) or better yet, an assistant shaman, may often receive visions or advice from spirits confirming that he (shaman) or she (assistant shaman) may have to leave the herd to carry out some specific task related to the herd's future wellbeing. While in most cases, they would be accompanied by other Pralori, it is not uncommon for the pilgrimage to be a solitary one, and that might, on occaision, require the shaman to team up with outsiders for a time.
However, the primary example of a Pralori PC is going to be one who has been expelled from the herd for some wrongdoing. In the case of really extreme crimes (murder, rape, assaulting a shaman etc.) the culprit is commonly executed to appease the spirits. But in lesser cases, expulsion from the herd may result; this is seen as almost as severe as death. In fact, a victim of execution is ritually expelled from the herd before the sentence is carried out so the only difference between the sentences is the relatively minor one (from the Pralori's point of view) that the victim is still alive in the case of lesser crimes.
Assuming the GM does not wish to have a really despicable ex-Pralori PC, there are still a number of crimes considered extreme enough to warrant banishment by the Pralori that are not necessarily thought of as evil by other cultures. Having sex with someone to whom you are not married is perhaps the most obvious example of this, but such things as cowardice in the face of the enemy are also appropriate (assuming you don't mind a cowardly PC...) or even excessive friendliness with outsiders. There are also various taboos that might be broken, or a PC might voluntarily leave a herd because of something a feeling of guilt or unworthiness, for example because he or she has gazed upon a naked member of the opposite sex. In this latter case, the PC might not even have to face the cult spirit of retribution, as they will if they are formally expelled from the herd.
RuneQuest
Cultural Level: Hsunchen primitive
Race: Wareran
Characteristics: Women have SIZ 2d6+4,
otherwise as normal humans.
| 01-30 | Herder |
| 31-98 | Hunter |
| 99-00 | Shaman |
Pralori Herder: Ride x4, Throw x1, First
Aid x1, Animal Lore x3, Plant Lore x2 or World Lore x2, Listen x3, Scan x3,
Track x3, Hide x1, Sneak x1, Fist Attack x1, Dagger Attack x1, Bow Attack
x2, Spear Attack x2, Lance Attack x2, Shield Parry x2
Equipment: as per primitive hunter, plus a riding animal and 1-pt leather
clothing.
Pralori Hunter: Ride x4, Throw x2, Craft
(leather) x1, Craft (stone) x1, Animal Lore x2, Plant Lore x1, Listen x4,
Scan x2, Track x3, Hide x2, Sneak x4, Fist Attack x1, Dagger Attack x1, Bow
Attack x3, Spear Attack x2, Lance Attack x2, Shield Parry x1
Equipment: as per primitive hunter, plus a riding animal and 1-pt
leather clothing.
Pralori Assistant Shaman: Ride x3, Throw
x2, First Aid x3, Animal Lore x3, Human Lore x1, Plant Lore x3, World Lore
x3, Listen x1, Scan x1, Track x1, Ceremony x3, Summon x5, Enchant x2, Fist
Attack x1, Dagger Attack x1, 1H Spear Attack x1, Shield Parry x1 or Dodge
x1
Equipment: as per primitive assistant shaman, plus a riding animal
and 1-pt leather clothing.
Pralori Shaman: Ride x3, Throw x2, First
Aid x3, Animal Lore x3, Human Lore x2, Plant Lore x3, World Lore x3, Listen
x2, Scan x2, Track x1, Sneak x1, Ceremony x2, Summon x2, Enchant x2, Fist
Attack x1, Dagger Attack x1, 1H Spear Attack x1, Shield Parry x1 or Dodge
x1
Equipment: as per primitive shaman, plus a riding animal and 1-pt
leather clothing.
Cultural Weapons:
Attack & Parry: 2H Spear 25, 1H Spear 15
Attack: Self bow 20, Lance 25
Parry: Target shield 20
Magic: 1d4 points of spirit magic at age 15, plus 1 per 5 years thereafter.
Cults: Pralor (elk spirit)
GURPS
TL 0
Herder: Animal Handling 12+, Ride Elk 12+, Stone Knapping 10+
Hunter: Archery 12+, Ride Elk 12+, Tracking 10+, Armoury (bows) 10+
Shaman: Leadership 10+, Herbalist10+, Ride Elk 11+, Theology (Pralori) 12+
Common Advantages/Disadvantages: Acute Hearing, Animal Empathy, Code of Honour (5 pt), Sense of Duty (herd)
Height & weight: Use standard pre-19th C rules for men. Subtract 4" and 15 lbs for women.
Pendragon Pass
Cultural Modifiers
CON +1 (both sexes), SIZ -2 (women only)
Energetic +2, Proud +1, Prudent +1
Loyalty (herd) 2d6+6
| M | F | M | F | M | F | |||
| Animal Lore | 6 | 7 | Intrigue | 1 | 1 | Swimming | 2 | 2 |
| Awareness | 6 | 5 | Maths | 0 | 0 | World Lore | 2 | 2 |
| Bargaining | 2 | 0 | Memorise | 3 | 3 | |||
| Boating | 0 | 0 | Mineral Lore | 1 | 1 | Ritual | 1 | 1 |
| Chirurgery | 0 | 5 | Orate | 4 | 2 | Shamanism | 0 | 2 |
| Compose | 1 | 1 | Plant Lore | 3 | 7 | |||
| Courtesy | 1 | 1 | Play | 1 | 1 | Battle | 2 | 0 |
| Custom (Pralori) | 5 | 5 | Recognise | 2 | 2 | Riding | 6 | 6 |
| Dancing | 1 | 1 | Religion (Pralor) | 3 | 3 | |||
| Devise | 2 | 2 | Singing | 2 | 2 | Bow | 4 | 2 |
| First Aid | 3 | 5 | Sleight | dex/6 | Dagger | 3 | 4 | |
| Flirting | 0 | 0 | Speak (Pralori) | 10 | 10 | Grapple | 3 | 3 |
| Hunting | 6 | 3 | Stealth | dex/2 | Lance | 2 | 0 | |
| Industry | 4 | 4 | Stewardship | 1 | 0 | Spear | 7 | 3 |
| 1-6 | Herder | Animal Lore +2, First Aid +1, Plant Lore +2 | Status 40+3d6 |
| 7-19 | Hunter | Industry +1, Hunting +2, Stealth +1, Bow +1 | Status 40+3d6 |
| 20 | Chieftain | Courtesy +1, Orate +2, World Lore +3, Battle +1 | Status 40+3d6 |
Hero Wars
Cultural Keyword
Physical Skill: Spear Combat
Mental Skills: Pralori Spirit Knowledge, Pralorelan Geography, Pralori
Customs, Spirit Combat
Temperament: Energetic
Relationships: to Herd
Occupational Keywords
Herder
Physical Skills: Ride Elk
Mental Skills: Forage, Heal Wound, Herd Elk, Know Elk, Make Tools
Temperament: Empathic
Living Standard: Common
Hunter
Physical Skills: Archery, Close Combat, Move Silently
Mental Skills: Know Animals, Listen, Make Bows, Track
Living Standard: Common
Shaman
Mental Skills: Lead Herd, Herbalist
All Shamanic skills
Living Standard: Prosperous
This page was created 10th December 1999 by Jamie 'Trotsky' Revell. Comments welcome.