The following lists my professional writing credits, both present and
(hopefully)
future. The credits are, of course, under my real name.
So far, they are all for the game worlds of
Glorantha and
Harn. You can keep up to
date with my work (and with my life in general, should you care) at my blog, courtesy of blogspot.
ISBN 1-929052-23-5
Publisher: Issaries, Inc.
Credit: Contributor
Status: Published December 2004
A book covering the sailors of Glorantha, with guidelines for adventures and the perils they must face. My contributions were to the Loskalm (Ozur Bay) homeland and to the statistics for ships and creatures.
Buy it from Warehouse 23!
ISBN 1-929052-17-0
Publisher: Issaries, Inc.
Credit: Contributor
Status: Published January 2004
A book describing twenty-seven hero bands active in the Dragon Pass region, for use as player character patrons and enemies. I wrote five of the bands in the book, including hunters, healers, magicians and thieves.
ISBN 1-929052-18-9
Publisher: Issaries, Inc.
Credit: Contributor
Status: Published December 2003
This book describes a number of interesting locations in and around Sartar, with information on their myths and history and includes a quality map. Most of the material I have written concerns the Torkani and Telmori lands.
Buy it from Warehouse 23!
ISBN 1-929052-12-X
Publisher: Issaries, Inc.
Credits: Contributor
Status: Published August 2003
I revised the Creatures chapter for this second edition of the Hero Wars game, including a number of new creatures.
ISBN 1-929052-07-3
Publisher: Issaries, Inc.
Credit: Author
Status: Published August 2000
The first rules supplement for Hero Wars, this book details many animals, spirits and inhuman races of the fantasy world of Glorantha. It also includes a number of Gloranthan myths explaining the origin or behaviour of particular animals, as well as a short rules section on the use of animals in game. I was the main author for this book, along with Greg Stafford.
Buy the PDF from DriveThruRPG!
Annaxial's
Annex - Creatures of Pamaltela and the Oceans

ISBN 1-929052-01-4
Publisher: Issaries, Inc.
Credits: Contributor, Rules Consultant
Status: Published May 2000
I wrote the bestiary chapter for the first edition core rulebook, as well as being a member of the 'Gang of Seven' rules consultants.
ISBN 0-920711-55-3
Publisher: Columbia
Games
Credit: Co-author
Status: Published February 2000
I wrote most of the rules and magic sections of this book, plus the two page article on the Kabloqui tribesmen and a few other short sections here and there. Most of the actual tribal descriptions, though, are by N Robin Crossby, and were reprinted from earlier Harn products. I did, however, write the tribal religion section in an earlier book, HarnMaster Religion, along with a short piece added to the reprinted Halea article in that book.
ISBN TBA
Publisher: Issaries, Inc.
Credit: Author
Status: In production
The first volume of a series of books describing the whole of the Malkioni culture of Glorantha. This will include new homelands and keywords, descriptions of every major Malkioni nation and sect in Genertela and descriptions of some Malkioni hero bands.
ISBN TBA
Publisher: Issaries, Inc.
Credit: Author
Status: In production
The follow-up to Heroes of Malkion focuses on the Kingdom of
Seshnela,
one of the core cultures in the HeroQuest rulebook. Seshnela is
a
powerful kingdom, whose people are divided rigidly into four castes -
commoners,
warriors, wizards, and nobles - in the service of the One Invisible
God.
Once the centre of a vast Empire, Seshnela seeks to regain its former
glory,
just as tensions within the Church threaten to damage its own
stability.
The book describes the kingdom, its rulers, government, religion, and
geography
in detail. The focus on is on information immediately useful in a game,
from
Inquisition trials to sample heroquests, new cults, and information on
the
Kingdom's many enemies.

ISBN TBA
Publisher: Issaries, Inc.
Credit: Author
Status: In production
Volume three in the series about the West of Glorantha covers the
Kingdom of Loskalm, the largest of all the Malkioni nations, yet also
one of the strangest. In Loskalm, everyone, no matter their parentage,
begins life as a commoner. They must prove themselves worthy if they
wish to become a knight, and the worthiest of knights have the
opportunity to become magically powerful wizard-knights, and ultimately
the nobles that rule this most enlightened of nations. The book
describes the kingdom, its rulers, government, religion, and geography
in detail, and also includes information on the neighbouring realm of
Junora. As in Kingdom of the
Flamesword, the focus is on information immediately useful to a
game, and includes a number of new cults and heroquests.
This page was last updated 14th September 2008 by Jamie 'Trotsky' Revell